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This job expired on 24/09/2026. It no longer accepts applications.

Video Game Composer (Remote)

Odixcity Consulting

Remote
Contrato Remote Mid 🇬🇧 English
Logic Pro Cubase Ableton Pro Tools Unity Unreal Engine Wwise FMOD

Job description

About the role

We are looking for a visionary Video Game Composer to create dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of each game, crafting thematic material that aligns with narrative, characters, and environments.

Key responsibilities

  • Compose and produce original high‑quality music ranging from ambient tracks to combat and cinematic themes.
  • Develop adaptive musical layers and stems that react to player actions and changing gameplay.
  • Collaborate with narrative designers, producers, and sound designers to ensure music supports mood and pacing.
  • Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
  • Iterate quickly on feedback from playtests and manage asset organization, labeling, and delivery.

Required profile

  • 3–5 years of professional experience composing for video games with a strong, diverse portfolio.
  • Fully equipped home studio capable of delivering studio‑standard audio.
  • Excellent communication skills for virtual collaboration and ability to meet tight deadlines.

Required skills

  • Proficiency with DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
  • Experience integrating music in Unity or Unreal Engine.
  • Knowledge of audio middleware tools like Wwise and FMOD.
  • Strong grasp of music theory, orchestration, arrangement, and virtual instrument libraries.

What we offer

  • Fully remote work with flexible scheduling.
  • Creative freedom to shape the audio experience of multiple game projects.
  • Opportunity to work with a passionate, interdisciplinary development team.

Questions fréquentes

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Published 2 months ago

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